Writing
Essays on interface craft and the parts of the work that resist being turned into a process. Roughly one a month, published when the thinking is actually finished.
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The cost of a fast noSaying no early is cheap. Saying it well is not, and the difference is most of the job.
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Interfaces that admit they are guessingOptimistic UI is a promise on the software's behalf. Someone has to be there when it breaks.
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Writing is the design reviewThe fastest way to find the hole in a design is to try to describe it in prose.
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Small tools, long half-lifeThe programs I still use are the ones I could rewrite in an afternoon.
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What the hover state knowsA pointer is a question. Most interfaces refuse to answer it.